Stiftung Digitale Spielekultur
The
Stiftung Digitale Spielekultur
editThe Stiftung Digitale Spielekultur is a non-profit institution that has acted as a bridge between the world of digital games and civil society as well as political institutions in Germany since its founding in 2012.
Key Products and Services
edit- Education: The foundation offers various educational programs, such as the platform "Digitale-Spielewelten.de", which informs educators and interested parties about over 65 projects and methods for computer game education. Additionally, in cooperation with the Entertainment Software Self-Regulation (USK), a comprehensive parent guide has been developed, which has already been distributed over 230,000 times[2][5].
- Culture: The foundation organizes cultural formats such as the award office of the German Computer Game Award, "Spielung" and "Nacht des nacherzählten Spiels". It also collaborates with the Goethe-Institut and the Federal Foreign Office[2][4].
- Research: A central project is the establishment of the world's largest collection of video and computer games in cooperation with the Computer Game Museum, the USK, and the Digarec collection (University of Potsdam)[2][3].
Mission and Values
editThe mission of the foundation is to increase the acceptance and relevance of digital games in society and to initiate and accompany a critical discourse. It believes in a society that shapes digitalization with the help of games and understands digital games as an enrichment of its culture[1][2].
The foundation advocates for an inclusive work environment based on mutual respect and appreciation. It consistently opposes anti-Semitism, homophobia, Islamophobia, racism, sexism, and any other form of group-related hostility, discrimination, or hate speech. Its Safe Space Policy ensures a safe and respectful environment at all events[1].
Sustainability Goals and Initiatives
editThe Stiftung Digitale Spielekultur is involved in numerous sustainable initiatives:
- Inclusive Education: Through workshops and events such as "Games Single", "Games Weekly", and "Games Ferien", children and young people, especially those with limited access to cultural education, are empowered to engage actively and critically with digital games[5].
- Research and Collection: The establishment of the world's largest collection of video and computer games serves to document and research digital game culture[2][3].
- Critical Discourse: The foundation promotes a critical discourse on the social, cultural, and technological aspects of digital games and regularly publishes studies and reports on current topics[1][2].
The foundation works closely with a broadly composed advisory board consisting of representatives from education, society, youth protection, culture, media, politics, pedagogy, administration, and science to ensure its targeted, independent, and transparent work[1][2].
Sources:
edit- 1 - https://www.stiftung-digitale-spielekultur.de/ueber-uns/
- 2 - https://www.ludologie.de/netzwerk/verbaende-und-vereine/stiftung-digitale-spielekultur/
- 3 - https://games-archive.org/de
- 4 - https://www.stiftung-digitale-spielekultur.de
- 5 - https://www.buendnisse-fuer-bildung.de/buendnissefuerbildung/de/foerderung/foerderer-und-initiativen/stiftung-digitale-spielekultur-ggmbh/stiftung-digitale-spielekultur-ggmbh_node.html